![]() Your chosen Pokemon attacks their monster when you successfully complete a combo or chain – and the attack takes the form of "garbage" blocks that land on the top of your opposition's stack. You face off against computer-controlled Pokemon Trainer opponents, with your pit of blocks on the left side of the screen and theirs on the right. The One-Player Stadium mode, for example, is presented as Ash's quest to earn Pokemon Gym Badges – just like in the show or the handheld RPGs. The result is a game overflowing with Pocket Monsters and their trainers, and it actually works pretty well. But for this installment, released at the peak of the first wave of Pokemon popularity back in 2000, Ash Ketchum, Pikachu, Team Rocket and the rest of the major players from the animated Pokemon cartoon show took over the duties renounced by Yoshi's crew. When Panel de Pon first came to America as Tetris Attack, it starred the cast of characters from the SNES masterpiece Yoshi's Island as the hosts of the various menus and game modes. ![]() The hook for all of this puzzle play in this particular edition is, of course, the Pokemon license. Ash and Pikachu set off to become Pokemon Puzzle champions in the game's animated cutscenes. The strategy for orchestrating more and more complex sequences of blocks is learned through repeated and consistent play – and it's likely that you'll play for a while, as the design is truly addicting. The point is to set up chains of multiple cascading matches in a row, or combos of groups containing more than three blocks at once, or combos of combos and chains. The game gives you a period of a second or so after you've lined up a group of like-colored blocks, giving you time to move the cursor somewhere else and make another quick swap or two. But that's only the beginning, as the real core of the game only reveals itself after you've made your first match. ![]() When three or more blocks of the same color end up stacked next to each other, either horizontally or vertically, they disappear. You eliminate blocks from the playing field by lining them up – the D-Pad controls a cursor that highlights two blocks at a time, and pressing the A Button causes the two currently highlighted blocks to swap spots with one another. Whatever you want to call them, they're stacked up in a pile in a pit on the screen, and it's your task to clear them away. ![]()
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